AttackĪttack determines how much damage a unit can do when attacking a tower or another unit. Both defense and ranged units typically offer better HP than vanguard units. HP is the stat that determines a units survivability, and allows the unit to take more hits before dying. Airborne units can target all three, but some grounded units cannot attack airborne units. Most units can attack both towers and grounded units, although Guard Dogs can only attack towers. ![]() TargetsĮach unit will show three different icons to show which types of targets they can attack: towers (Outposts and Headquarters), grounded units, and airborne units. Airborne units have the advantage of being able to fight both grounded and airborne units. Grounded units will walk forward towards the opponent's towers and battle any units along the way, but not all grounded units are capable of attacking airborne units. MovementĪll units are either grounded or airborne. A good loadout should use a mix of both low and high cost units for higher efficiency. Stronger units will always come at the cost of higher ATB Costs, while cheaper units are easier to summon but more fragile. ATB CostĮvery unit will cost ATB in order to deploy. Before each battle starts, you can see which units your opponents will use, and since they often only primarily use one or two types, you can edit your deck to contain more of the advantageous type for an easier victory. These work as a rock-paper-scissors like triangle, where vanguard is effective against ranged, ranged is effective against defense, and defense is effective against vanguard. Run this process three times to easily obtain all available items! All Junk Shop ItemsĮxplanation of Fort Condor Unit Attributes TypeĮach unit is one of three roles: vanguard, ranged, or defense. It's easy to reset the Junk Shop's merchandise by challenging Jessie (or any other player) to a Fort Condor match, immediately forfeiting, and returning to the store. Note that the items sold at the Junk Shop change depending on your story and Fort Condor progress. Additionally, there are some materia obtainable only here, including the Wind Materia, Luck Up Materia, HP Absorption Materia, and MP Absorption Materia. Unit, Security Officer Barracks, and Missile Launcher) can only be purchased here, so you'll need to visit this shop if you intend to get them all. The Junk Shop located in the silo on the street north of Seventh Heaven, despite its name, has some great finds. Purchase from Old Snapper (Unlocked after defeating Rank 1 Opponents)įound in a chest within the abandoned Talagger Factory, hidden behind some Shinra crates.Ĭan be purchased from the northern Junk Shop for 300 Gil (Item rotation randomly resets by progressing through story objectives or battling FC opponents).Ĭan be purchased from the northern Junk Shop for 500 Gil (Item rotation randomly resets by progressing through story objectives or battling FC opponents). Obtained after defeating Shinra Middle Manager. Purchase from Old Snapper (Unlocked after defeating Rank 2 Opponents).Ĭan be purchased from the northern Junk Shop for 100 Gil (Item rotation randomly resets by progressing through story objectives or battling FC opponents). Obtained after beating Polk in the tutorial. ![]() How to Get All Fort Condor Units Security Officer ![]() ![]() Explanation of Fort Condor Unit Attributes.Once the party is done in Kalm, they will likely need to travel to the Chocobo Farm and reunite with Bill, as they will need his help to catch a wild chocobo and use it to outrun the Midgar Zolom so that they can continue their pursuit of Sephiroth. The ending of INTERmission suggests that the start of the unnamed FF7 Remake sequel will follow similar events to the original FF7. It was revealed that Barret wanted the group to travel to Kalm and they arrive at its border at the end of INTERmission, suggesting that the next game will kick off with the Nibelheim Flashback. He's last seen driving to the farm in his truck, leaving Cloud and his friends to continue their journey to Kalm on foot. Choco Bill drops Avalanche off at a crossroads, with Kalm on one end, and the Chocobo Farm on the other. His clothing is also extremely similar to his original 3D model. The driver who picks up Cloud and his friends is Choco Bill from FF7. He's sporting the same forked beard as the original game, as well as a red bandana.
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